And it didn’t stop thousands of gamers from voting for it and helping it win the GiN 2018 Strategy Game of the year.īATTLETECH is a game that fosters both love and hate. That hasn’t stopped me from playing it for almost half a month of real time. But even so, BATTLETECH has never gotten close to being a five GiN Gem Game. Granted, the Flashpoint DLC was a nice addition that added some much needed excitement away from the “help the princess” main storyline. ![]() And all this for a game that I described as a little bit lackluster in my original review of the core title. If this trends continues, I may overtake my Skyrim hours. The base game is also 40% discounted for the next few days.At last check, I had put in over 300 hours playing BATTLETECH, which is highly unusual outside of a deep role-playing game. Fingers crossed that the update process this time is relatively short.īattletech: Urban Warfare is out on Steam, Humble, GOG and Paradox Plaza for £15.49/€19.99/$19.99, or as part of the season pass. Battletech officially has no mod support, and every major patch sends modders scrambling to assess the damage done. My only concern is how long it'll take mega-mods like the anarchic Roguetech (which I took a deep dive on not long ago) to update and integrate all these new environments and features. There's a real focus on the light, agile and sneaky side of Battletech here, but the next expansion - Heavy Metal - seems likely to do the opposite, with a name like that.Īll in all, it looks like a nifty update and expansion. Less of an issue in a big open battlefield, but in the 'Mech-corridors of a city, it can save your life. The focus on electronic warfare is new in the expansion too, which a bunch of new 'Mech components allowing you to detect out-of-sight enemies, or prevent your foes from doing the same. One mobile assault tank, and two ECM machines. On top of all that, there's a trio of new ground vehicles to step on. In this, you need to wipe out the enemy base or deal with a never-ending stream of reinforcements trying to knock your own base out. Missions-wise, there's several new Flashpoint quest chains, plus one new mission type, Attack And Defend. Some maps have destructible fuel or energy reserves that can deal physical or system-distrupting damage. There's buildings to climb on and snipe from, or just hide behind, and lots of stuff to explode. The big feature is the new environments - massive sci-fi metropolis sprawls. The Raven 1X is an ECM-heavy scout and spotter mech, while the Javelin is a fast but heavy-hitting light model. There's too many small bug fixes for even the developers to list in the patch notes, so they provide a small, abridged list in the patch notes here.Īs for the expansion proper, it adds two new 'Mech chassis types. The patch also includes several quality of life and star-map UI improvements, new story events out in the wild and less predictable Battle-type encounters. They've added seven more 'Mech variants (one only for Flashpoint owners), and fifty new star systems, mostly around the Inner Sphere's core. Being on top of a crumbling tower will hurt, of course. ![]() Instead, it can damage nearby units, or even break buildings. ![]() ![]() If you miss that AC20 shot, the giant shell no longer just harmlessly disappears into the ether. Below, a launch trailer and some gritty details.Īs per the full patch notes here, everyone is getting one big combat-redefining feature stray shots. While developed by Harebrained Schemes, this is also a Paradox joint, which means even if you don't buy in, you've got a massive feature-heavy free update to dig into. No longer limited to rolling hills, mountains and military bases, this expansion adds the future cityscapes of other 'Mech games. Stompybot squad management sim Batteltech was great, but it was clearly missing something. Not so today, with the release of the Urban Warfare expansion, second of three planned for the squad tactics game's season pass.
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